
If the issue were a memory leek then I would expect to see the game crash after a set amount of time doing the same sorts of things, but it doesn't do that, it only crashes during dialogue for me, and it could be five seconds after I load a save and speak to some one, or two hours in when I speak to some one. The GPU seems to be doing just fine, and the only other thing that dose anything different during a an NPC interaction (which is when it crashes for me) is the sound card, which I am guessing uses a separate channel to play the NPCs lines. I think it might be a related issue sound issue. But if you have more then that and your running on medium textures at 1920 by 1080 like I am, then lowering your settings any more isn't going to help. I mean it probably is the GPU for any one running the game on a card with less then 2GB of VRam, because the game genuinely dose use a lot of it. My GPU never goes above 80c and the Video memory usage with textures set to medium and everything else high dances between 1.5 and 2.1GB.Īt this point I am wondering if its not in fact anything to do with the GPU. I ran some software to track my system temperatures and virtual memory usage on one of my auxiliary monitors while playing. At first I thought it might be running out of VRam but I've confirmed that is not the case. in fact it almost seems like the game goes longer without a crash with settings set higher. I've tried turning different settings up or down, on or off with no effect what so ever. When it dose the whole system resets, almost like its overheated, but its not that. It has about a one in five chance of crashing during dialogue scenes. Game runs smooth, looks grate, plays grate, no stutter or problems of any kind except one. I've been running it on my eight year old GTX 580 (variety with 3GB ram).
